Games have a symbolic function, they serve as symbols that help create contexts, anticipate situations, plan future actions or interpret reality. Game favors the process of enculturation and arises naturally. It is indispensable for psychomotor, intellectual, emotional and social development, as skills develop with it and children learn to respect rules and have goals and objectives (the playground games).
Games are a right. According to Declaration of Rights of Child, adopted by the UN General Assembly, The child shall have full opportunity for play and recreation, which should be directed to same purposes as education; society and the public authorities shall endeavor to promote the enjoyment of this right. Game is not only a form of entertainment but also the best way of learning, children learn to cope with various situations they will face throughout their lives.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game always help build implicit or explicit relations between children bolstered by fun and educational reference. It is an activity that has the end in itself, ie, the individual performing the activity itself to achieving the goal that is to be pleasant. Game has an intrinsic purpose and character of conflict is liberating because it ignores the problems and solve them. One of its main features, which aims to make an ordinary business activity added motivation.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Mammals are characterized by an evolved brain, long childhood, parental care, nursing pups, hunt group, social division and non-genetic work. Mammals play to hunt in a group, define hierarchies, exploration, division of labor, among others. Interaction between mammals (dogs, cats, water, primates) is based on imitation and exploration by trial and error. In some mammals there is a total lack of symbolic play.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
Games are a right. According to Declaration of Rights of Child, adopted by the UN General Assembly, The child shall have full opportunity for play and recreation, which should be directed to same purposes as education; society and the public authorities shall endeavor to promote the enjoyment of this right. Game is not only a form of entertainment but also the best way of learning, children learn to cope with various situations they will face throughout their lives.
Game of marbles (fingernail ball) are excellent examples of children's game with rules, they are playable by 6 years of age. In history of human species, formal game appeared as a result of sedentary need for mental and physical development. In formal game the object of each game is defined and governed by the rules themselves, not representations. Thanks to this ability to set rules and play within the species has been able to build key game such as democracy, religion and science.
Game always help build implicit or explicit relations between children bolstered by fun and educational reference. It is an activity that has the end in itself, ie, the individual performing the activity itself to achieving the goal that is to be pleasant. Game has an intrinsic purpose and character of conflict is liberating because it ignores the problems and solve them. One of its main features, which aims to make an ordinary business activity added motivation.
Game takes place in a separate fictional world, it like a game narrated action, away from everyday life, a continuous symbolic message. It a conventional activity, because every game the result of social contract established by the players, who designed game and determine its internal order, its limitations.
Popular game often have few rules, which are usually simple, and they all kinds of materials are used, without having to be specific to game itself. They all have their objectives and a certain way of carrying them out: chase, throwing an object at a given site, conquer territory, retain or win an item, etc. His practice has no significance beyond game itself, is not institutionalized, and the big objective is to have fun.
Mammals are characterized by an evolved brain, long childhood, parental care, nursing pups, hunt group, social division and non-genetic work. Mammals play to hunt in a group, define hierarchies, exploration, division of labor, among others. Interaction between mammals (dogs, cats, water, primates) is based on imitation and exploration by trial and error. In some mammals there is a total lack of symbolic play.
Symbolic play is made on representations and not on real things. The cave paintings are the first example of symbolic play. Prehistoric man used them to act on the animals through their representations. Symbolic play all normal children is clearly present from 2 years of age. Symbolic play is present when a child picks up a rock and play with it like a car. This child is playing with the car, not the stone.
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